Town: Odíhg Ùfkèbkēi̊v

Odíhg Ùfkèbkēi̊v

Odíhg Ùfkèbkēi̊v
Example Tauric architecture.
StatePicham Community
ProvenceTewqàrbedbù County
RegionNahuhido Brushlands
Founded1410
Community LeaderMayor Ethral Williams
Area4 km2 (1 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation1656 m (5433 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population1142
Population Density285 people per km2 (1142 people per mi2)
Town AuraConjuration
Naming
Native nameOdíhg Ùfkèbkēi̊v
Pronunciation/ˈʊfkɛb/ /ci̘v/
Direct Translation[hill; slope; slant] [smart; intelligent; clever]
Translation[Not Yet Translated]

Odíhg Ùfkèbkēi̊v (/ˈʊfkɛb/ /ci̘v/ [hill; slope; slant] [smart; intelligent; clever]) is a subtropical Town located in the Tewqàrbedbù County of the Picham Community.

The name Odíhg Ùfkèbkēi̊v is derived from the Tauric language, as Odíhg Ùfkèbkēi̊v was founded by Zlênkdo Williams, who was culturaly Tauric.

Climate

Odíhg Ùfkèbkēi̊v has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a cool 18°C (64°F). Odíhg Ùfkèbkēi̊v receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Ùfkèbkēi̊v covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1656 m (5433 ft) above sea level.

Overview

Odíhg Ùfkèbkēi̊v was founded durring the early 15th century in winter of the year 1410, by Zlênkdo Williams. The establishment of Odíhg Ùfkèbkēi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zlênkdo Williams struck deals with nearby nations and communities to establish Odíhg Ùfkèbkēi̊v as a prison colony.

Odíhg Ùfkèbkēi̊v was built using the conventions of Tauric durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Odíhg Ùfkèbkēi̊v is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Odíhg Ùfkèbkēi̊v is buildings are speckled and packed arround premissive cobblestone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Odíhg Ùfkèbkēi̊v's peasent-grade are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Odíhg Ùfkèbkēi̊v is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Odíhg Ùfkèbkēi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Ùfkèbkēi̊v.

Odíhg Ùfkèbkēi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Ùfkèbkēi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Odíhg Ùfkèbkēi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Odíhg Ùfkèbkēi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Ùfkèbkēi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Ùfkèbkēi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Ùfkèbkēi̊v's public wards, blessings, and other arcane systems.

Odíhg Ùfkèbkēi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Ùfkèbkēi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Ùfkèbkēi̊v's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Odíhg Ùfkèbkēi̊v every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Psyche Serpent near Odíhg Ùfkèbkēi̊v are known to be a mutant strain of the creature.

Odíhg Ùfkèbkēi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Elven High Magic energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4602 m2
    • Cattle and Similar Creatures: 285
    • Poultry: 3426
    • Swine: 228
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 114

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

339 of Odíhg Ùfkèbkēi̊v's population work within a Foundational Occupation.

712 of Odíhg Ùfkèbkēi̊v's population do not work in a formal occupation, but do contribute to the local economy. 91 (8%) are noncontributers.

Points of Interest

Odíhg Ùfkèbkēi̊v has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Odíhg Ùfkèbkēi̊v is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century Odíhg Ùfkèbkēi̊v was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 3 days. Odíhg Ùfkèbkēi̊v lost 239 people and 120 livestock in the disaster.. The deadly heat is remembered by most as the Calamity's Flame.

History